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Edit a material

Select a tile and the panel under the grid shows its settings.

Metalness runs from plastic to bare metal and Roughness from mirror to matte. A low Opacity gives glass, and Clearcoat adds a shiny layer like lacquer. Glow makes the material give off light that falls on its neighbours.

Surface adds a pattern such as Noise or Scratches, with Scale, Amount and Bump. None of this changes the geometry. For a texture that prints, use Surface Texture.