Edit a material¶
Select a tile and the panel under the grid shows its settings.
Metalness runs from plastic to bare metal and Roughness from mirror to matte. A low Opacity gives glass, and Clearcoat adds a shiny layer like lacquer. Glow makes the material give off light that falls on its neighbours.
Surface adds a pattern such as Noise or Scratches, with Scale, Amount and Bump. None of this changes the geometry. For a texture that prints, use Surface Texture.