Meshes
Meshes can be concave, open and non-planar, for shapes that brushes cannot make.
Select brushes and press Tab (Mesh > Edit Mesh) to convert them to a mesh and start editing, Tab again goes back to objects. The Mesh tool button on the toolbar starts editing without converting anything. Ctrl+Shift+E only converts, Ctrl+Shift+J joins meshes into one.
Keys
The keys follow Blender.
| Key | Action |
|---|---|
| 1, 2, 3 | Vertex, edge, face mode |
| A, Alt+A | Select all, none |
| Alt+click | Select a loop |
| Ctrl+L | Select linked |
| G, R, S | Move, rotate, scale |
| E | Extrude |
| I | Inset |
| Ctrl+B, Ctrl+Shift+B | Bevel edges, bevel vertices |
| Ctrl+R | Loop cut, the wheel or + and - set the number of cuts |
| K | Knife, click two points |
| M, F | Merge at center, fill |
| X or Delete | Delete |
| Shift+D | Duplicate and move |
| P | Separate into a new mesh |
| Alt+F | Flip normals |
While moving, rotating or scaling, press X, Y or Z to lock to that axis, or Shift with the letter to lock it out. Type a number for an exact amount. Click or Enter confirms, right click or Esc cancels.
Gizmo
Double click an element to put a move, rotate and scale gizmo on it. It is the clean way to slide a vertex along one axis, and it works in the 2D views too. Esc hides it and keeps the selection.
The Mesh menu holds the rest, such as subdivide, triangulate, solidify, mirror and smooth shading.