Meshes

Meshes can be concave, open and non-planar, for shapes that brushes cannot make.

Select brushes and press Tab (Mesh > Edit Mesh) to convert them to a mesh and start editing, Tab again goes back to objects. The Mesh tool button on the toolbar starts editing without converting anything. Ctrl+Shift+E only converts, Ctrl+Shift+J joins meshes into one.

Keys

The keys follow Blender.

Key Action
1, 2, 3 Vertex, edge, face mode
A, Alt+A Select all, none
Alt+click Select a loop
Ctrl+L Select linked
G, R, S Move, rotate, scale
E Extrude
I Inset
Ctrl+B, Ctrl+Shift+B Bevel edges, bevel vertices
Ctrl+R Loop cut, the wheel or + and - set the number of cuts
K Knife, click two points
M, F Merge at center, fill
X or Delete Delete
Shift+D Duplicate and move
P Separate into a new mesh
Alt+F Flip normals

While moving, rotating or scaling, press X, Y or Z to lock to that axis, or Shift with the letter to lock it out. Type a number for an exact amount. Click or Enter confirms, right click or Esc cancels.

Gizmo

Double click an element to put a move, rotate and scale gizmo on it. It is the clean way to slide a vertex along one axis, and it works in the 2D views too. Esc hides it and keeps the selection.

The Mesh menu holds the rest, such as subdivide, triangulate, solidify, mirror and smooth shading.

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