UV Editor

The UV Editor panel draws the selected brush and mesh faces over their tiled texture. Use it for what the Texture tool cannot do in the 3D view, like placing mesh UVs to the pixel.

Tip: While the UV Editor is the visible tab in its panel, Ctrl+click on a brush or mesh selects all its faces, so every side can be textured at once.

Controls

Input Result
Drag empty space Move the texture, or the whole faces
Wheel, right drag Scale, rotate
Click a corner Select it together with the corners stitched to it
Shift+click, Ctrl+click Add, remove
Alt+click Select only that face's corner, to split a stitch
Shift or Ctrl+drag on empty space Box select, adding or removing
Drag a selected corner Move the whole selection
Double click a corner Gizmo that moves along U or V only, Esc hides it
Middle drag, Ctrl+wheel Pan, zoom the canvas

With corners selected, the wheel and right drag scale and rotate them around their center. The U and V fields under the canvas place the selection to the pixel. Every drag is one undo step.

Mesh UV projections

The Projection menu lays out explicit UVs on meshes, at the texel density a brush face with the same texture would get.

Command Result
Planar, Box, Cylinder, Sphere, View, Unfold Project or unwrap the selected faces
Reset to World The projection of a freshly reset brush face
Bake Planar Turns the planar texture into editable corner UVs
Clear UVs Drops the explicit UVs again
Normalize Scales the UVs to fit the texture once
Pack Packs the islands into the texture at one texel density

The UV menu flips, turns, fits, aligns, straightens and snaps to pixels. The Hotspot menu fits to a hotspot rectangle.

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