Saving and recovery

Backups and autosave

File Written
<map>.gtm.bak On every save, a copy of the previous version
<map>.gtm.autosave Every three minutes, for every tab with unsaved changes

Change the autosave interval in File > Preferences, 0 turns it off. Autosaves use an extension Godot does not import, and saving the map deletes its autosave.

Recovering a map

  1. File > Open Map…
  2. Pick the Autosave (recover a map) filter and open the .gtm.autosave file.
  3. Save. This writes the real .gtm.

Untitled maps autosave to a temporary file. Find those under File > Open Recent, below Autosaved untitled maps.

Damaged files

A map file damaged on disk still opens. The editor reads every intact part, puts objects whose layer, group or entity was lost into a layer named Recovered, and says in the status bar what could not be read. Saving keeps the damaged original as <map>.gtm.bak, so you can still restore it from version control.

Tabs

Key Action
Ctrl+Shift+N New tab
Ctrl+Tab Next tab
Ctrl+W, or × on the tab Close tab

The tab bar appears once two maps are open. New Map (Ctrl+N) and importing a .map open in a new tab when the current map has unsaved changes. Closing a modified tab asks to save, discard or cancel, and quitting lists every unsaved map and offers to save or discard them all.

results matching ""

    No results matching ""