Night lighting

Lighting is set on worldspawn. Select nothing and edit it in the Inspector.

Key Effect
sun_energy, sun_color A low, pale blue sun makes a moon
ambient_energy, sky_energy Darken the ambient light and the sky
glow_intensity Above 0, lamps and glowing materials bloom in Godot
ssr 1 turns on screen space reflections, so wet streets mirror the lamps

The editor's Lit Preview shows all of these except glow and reflections.

Lamp fixtures

light and light_spot take a fixture key. Put the targetname of the lamp's glowing geometry in it, a trailing * matches a prefix, and the geometry follows the light with no wiring: shown while the light is on, hidden while it is off. Set fixture_off to dark to keep it visible with its glow switched off instead. See Actors, props and effects for the other light keys.

examples/mcp/night_district.json and examples/mcp/withered_city.json are complete night maps built this way, see MCP scripts.

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