Sea island 3: painting

Switch to the Blend tool with Shift+G, with the terrain or nothing selected. Its settings are in the tool options. A radius of 12000 covers the whole island, so one click with a height or slope mask paints every shore or cliff at once.

Sand and rock

Setting Sand Rock
Mode height, from -3000 to 40 slope, from 32 to 90
Falloff constant constant
Layer 3 1
Radius, strength 12000, 1 12000, 1

Click once in the middle of the island for each.

Height mode: everything below 40 units becomes sand

Slope mode: everything steeper than 32° becomes rock

The terraced faces turn to rock while their shelves stay green, which is what makes them read as cliffs. To widen the beach, paint layer 3 along the south shore in paint mode, falloff smooth, radius 700, strength 0.7.

Paths

Mode paint, falloff smooth, layer 2, radius 140, strength 0.8. Drag:

  1. From the top of the beach up to the main hill in long curves.
  2. From the main hilltop along the ridge to the cliff top.
  3. From the east end of the beach to the second hill.

Painting the path up the main hill

The path up close

Break up the repeat

Select the terrain and set each layer's detile in the Inspector. Detile turns and shifts every tile of the texture so large areas do not show a grid, and sharpen keeps the result crisp.

Layer Detile Sharpen
0 grass 0.5 0.5
1 cliff 0.7 0.4
2 dirt 0.5 0.5
3 sand 0.4 0.5

Next: Sea island 4: scatter.

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