Running Godot from the editor
Saving, builds and live mode talk to the addon over the live link and work with any running Godot editor. The editor only needs the Godot executable for Godot > Run Project (F5), Godot > Open Project in Godot Editor and the Godot button in the toolbar.
Finding the executable
The editor takes the first match:
- Godot executable in File > Preferences.
- The
GODOTenvironment variable. godotorgodot4onPATH, then downloaded builds likeGodot_v4.7.2-stable_win64.exe, newest first. Mono builds win when the project folder has a.csproj.- Common install folders: WinGet, Scoop, Steam and
Programs/Godoton Windows,~/.local/binand Steam on Linux,/Applications/Godot.appon macOS.
Preferences shows which executable is in use.
The Godot button
The Godot robot at the right end of the toolbar shows the connection.
| Robot | Meaning | Click |
|---|---|---|
| Grey | No project open, or Godot not found | Nothing |
| Plain | Godot found | Opens the project in the Godot editor |
| Cyan | A Godot editor has this project open | Brings it to the front |
A spinner next to it shows while Godot is building. If the tooltip says the running Godot has an older addon, update the addon to get live mode.