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TrenchDot

TrenchDot, a level editor for Godot

TrenchDot is a brush based level editor for Godot in the spirit of TrenchBroom and Hammer. Supports I/O, custom meshes (Hammer, Quake, Blockbench) and more!

TrenchDot draws a lot of inspiration from TrenchBroom and goes its own way around Godot. It is not affiliated with the TrenchBroom project.

The TrenchDot editor

Where to go

You want to Read
Set up a project and build a first room Getting started
Find your way around the editor Interface and navigation, Shortcuts
Understand what happens in Godot Building maps
See edits in Godot before saving Saving, live mode and hot reload
Make doors, triggers and scripted scenes How entity I/O works, then Button opens a door
Build outdoor terrain Terrain, then the sea island tutorial

Download

TrenchDot has a rolling beta on GitHub, meaning it is always the newest version you can get. Due to being at a very early stage no LTS version is currently planned. Once it emerges as useful software, a full release will be made.

Alternatively, it is also available on itch.io.

For building it from source, visit Development.

Advanced: MCP

Optional, and not needed to make maps. The editor can also be driven from scripts or AI agents. The MCP server page explains how to connect one and which tools it offers.