TrenchDot¶

TrenchDot is a brush based level editor for Godot in the spirit of TrenchBroom and Hammer. Supports I/O, custom meshes (Hammer, Quake, Blockbench) and more!
TrenchDot draws a lot of inspiration from TrenchBroom and goes its own way around Godot. It is not affiliated with the TrenchBroom project.

Where to go¶
| You want to | Read |
|---|---|
| Set up a project and build a first room | Getting started |
| Find your way around the editor | Interface and navigation, Shortcuts |
| Understand what happens in Godot | Building maps |
| See edits in Godot before saving | Saving, live mode and hot reload |
| Make doors, triggers and scripted scenes | How entity I/O works, then Button opens a door |
| Build outdoor terrain | Terrain, then the sea island tutorial |
Download¶
TrenchDot has a rolling beta on GitHub, meaning it is always the newest version you can get. Due to being at a very early stage no LTS version is currently planned. Once it emerges as useful software, a full release will be made.
Alternatively, it is also available on itch.io.
For building it from source, visit Development.
Advanced: MCP¶
Optional, and not needed to make maps. The editor can also be driven from scripts or AI agents. The MCP server page explains how to connect one and which tools it offers.