Skip to content

Terrain painting

The Blend tool (Shift+G) paints a terrain's layers, for example sand along a beach or rock on a cliff. Like Sculpt, it works on the selected terrains, or on all of them when nothing is selected.

The Blend tool

  1. Pick the tool

    Press Shift+G, or use Terrain > Blend > Blend Tool. Its options show up in the tool options bar at the top left.

    The Blend tool's options in slope mode: mode, falloff, layer, radius, strength and the slope range

  2. Pick a mode

    The first menu in the bar decides what the brush paints, the modes are listed below.

    The Blend tool's mode menu open with slope hovered

  3. Pick the layer and paint

    Set layer (0 to 3) to the layer you want, then drag over the terrain. Several light passes give softer edges than one strong pass.

    Painting a dirt path up the island with layer 2 in paint mode

Mode What it paints
paint Adds the chosen layer under the brush
erase Paints back towards layer 0, the base ground
smooth Softens the borders between layers
sharpen Lets the strongest layer win, for crisp borders
noise Only in cloud shaped patches of the given size, for moss, dry grass or gravel
slope Only where the ground is between two angles. 30 to 90 puts rock on anything steeper than 30°
height Only between two world heights, for sand at a waterline or snow above a tree line

Slope and height make huge brushes safe, a hill sized brush in slope mode only turns the cliffs to rock.

The second menu in the bar is the falloff, how the strength fades from the center of the brush to its rim.

Falloff Shape
smooth A gentle fade, the usual choice
linear An even fade from center to rim
constant The whole disc at the same strength, for hard edges
spray Random speckles, for pebbles and flowers

Shift turns paint, noise, slope and height into erase, and Ctrl smooths. Ctrl+wheel resizes the brush.

(Note: Set Blend Material, repeat, detile, sharpen and Apply Tiling further right in the bar are for blending brush faces, a terrain takes those settings from its layers.)

Auto Paint

Auto Paint repaints a terrain from its shape, a quick first pass before you paint by hand.

  1. Select the terrain

    Auto Paint only touches the selected terrains.

  2. Run it

    Go to Terrain > Blend > Auto Paint Layers, or click Auto Paint in the Inspector.

    The Terrain > Blend menu with Auto Paint Layers hovered and Bands from sea level ticked at y 0

Layer Goes on
1 Slopes steeper than about 50°
2 The top 20% of the height range
3 The bottom 8% of the height range

Layer 0 covers everything else. A terrain with fewer layers gets the missing bands in its last layer.

The range starts at the lowest point, which on an island is the sea floor. Tick Bands from sea level to measure from a height you give instead, like the waterline at y 0 above.

The sea island before Auto Paint, all grass

The same island after Auto Paint: rock on the cliffs, dirt on the peak and sand along the beaches

Warning

Auto Paint replaces all paint, so sculpt first, auto paint, and paint by hand last.

How narrow you can paint

Paint lives on the vertices, so a stroke needs a radius of about two cells for a clean band. Below one cell it turns into a staircase. For a narrow track, use smaller cells, or lay a mesh or decal on top.

Strokes with radius 40, 96 and 160 on 64 unit cells, next to the grid of vertices that holds the paint